
Fixed issue when flipping over Olmec while near a wall. Fixed issue where the drill at the bottom of the level was still generating weird collisions and could force bombs explode on contact. Fixed issue where tossing stuff against arrow traps immediately after exiting a layer door wasn’t triggering them. Enemies in the area will now be killed once players enter the eggship. Front layer players should now be moved to a safe spot when the eggship is taking off.
Fixed mole being crushed on receiving whip damage inside a floor. Fixed mole state after being killed by an explosion. Fixed mole state on being stunned while it is leaving or entering a floor tile. Projectiles such as shotgun bullets now burst poison bubbles. Fixed issue where a seemingly safe teleport could sometimes still crush the player. Fixed tossing system issue (skulls were being destroyed by ribcages). Performance improvements to multiple areas: warp particles, firebug, blur of UI shadows, quicksand, journal, lava levels, and more. A lot of performance improvements of implementation-details and rendering. Improved scenario where blowing up the entrance to Waddler could also blow up a nearby vault. Fixed issue where totem traps were being generated inside water pools. Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles. Prevented cosmic orbs from spawning right next to pipe entrances. Traps should no longer generate on top of existing cookfires (or any other items, for that matter). Prevented giant spiders from spawning on thorny vine ceilings. Fixed softlock when using “Level Select” after changing rule to “Take Turns”. Arena level previews now correctly flip conveyor belts on all rooms. Arena rules won’t be set as “Custom” unless a value actually changes. Implemented configurable player ghost breath cooldown. Ghosts now spawn in deathmatch even if you’ve run out of lives. Added “Very High” crate frequency setting. Arena will no longer spawn generic crates on level generation. Added player indicators during the start of the match. Added back button to the team selection scene. Added skip option to end a match in case only bots are alive. Added new “End Match” option to the arena. Players can now add one bot at a time, up to three. Added different selectable personalities to the AI. #Spelunky 2 Pc
Added cross-progress between Switch and PC. Added button auto-repeat to some UI screens (like leaderboards). Players should now be able to exit to the title screen after playing the daily.
Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean.Hope you've been enjoying them! Happy Spelunky-ing! Well, I can't think of a better way to sign off this post than a massive list of changes.