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Spelunky 2
Spelunky 2






spelunky 2

  • Fixed issue when flipping over Olmec while near a wall.
  • Fixed issue where the drill at the bottom of the level was still generating weird collisions and could force bombs explode on contact.
  • Fixed issue where tossing stuff against arrow traps immediately after exiting a layer door wasn’t triggering them.
  • Enemies in the area will now be killed once players enter the eggship.
  • Front layer players should now be moved to a safe spot when the eggship is taking off.
  • spelunky 2

  • Fixed mole being crushed on receiving whip damage inside a floor.
  • Fixed mole state after being killed by an explosion.
  • Fixed mole state on being stunned while it is leaving or entering a floor tile.
  • Projectiles such as shotgun bullets now burst poison bubbles.
  • Fixed issue where a seemingly safe teleport could sometimes still crush the player.
  • Fixed tossing system issue (skulls were being destroyed by ribcages).
  • Performance improvements to multiple areas: warp particles, firebug, blur of UI shadows, quicksand, journal, lava levels, and more.
  • A lot of performance improvements of implementation-details and rendering.
  • Improved scenario where blowing up the entrance to Waddler could also blow up a nearby vault.
  • Fixed issue where totem traps were being generated inside water pools.
  • Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles.
  • Prevented cosmic orbs from spawning right next to pipe entrances.
  • Traps should no longer generate on top of existing cookfires (or any other items, for that matter).
  • Prevented giant spiders from spawning on thorny vine ceilings.
  • Fixed softlock when using “Level Select” after changing rule to “Take Turns”.
  • Arena level previews now correctly flip conveyor belts on all rooms.
  • Arena rules won’t be set as “Custom” unless a value actually changes.
  • Implemented configurable player ghost breath cooldown.
  • Ghosts now spawn in deathmatch even if you’ve run out of lives.
  • Added “Very High” crate frequency setting.
  • Arena will no longer spawn generic crates on level generation.
  • Added player indicators during the start of the match.
  • Added back button to the team selection scene.
  • Added skip option to end a match in case only bots are alive.
  • Added new “End Match” option to the arena.
  • Players can now add one bot at a time, up to three.
  • Added different selectable personalities to the AI.
  • #Spelunky 2 Pc

  • Added cross-progress between Switch and PC.
  • Added button auto-repeat to some UI screens (like leaderboards).
  • Players should now be able to exit to the title screen after playing the daily.
  • spelunky 2

    Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean.Hope you've been enjoying them! Happy Spelunky-ing! Well, I can't think of a better way to sign off this post than a massive list of changes.








    Spelunky 2